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Subject: | Re: FLASH: Colission detection |
From: | John Croteau |
Date: | Fri, 5 Nov 1999 20:08:37 GMT |
Hi Gavin,
> I have Moocks - colission detection for circles and foursided objects which
> I will use as a basis or probably a workaround for what I need, but ... Is
> there anything similar for an unknown shape (eg. like a plane)?
There is 2 types of colision detection active which uses the drop target
and the target is the shape of the MC and can be any shape without
complications. Droptarget has to be activated by a mouse event.
http://www.FlashBible.com/Members/Drag/DropTarget.htm
Non-active colision detection relies on the x and y coordinates and
would need a mathematical representation of the target area circles and
squares are fairly easy, but complex shapes like planes would be much
more difficult.
--
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Replies
Re: FLASH: Colission detection, Colin Moock
Replies
FLASH: Colission detection, Gavin Prior
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