Flasher Archive
[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]
Subject: | Re: FLASH: Colission detection |
From: | Colin Moock |
Date: | Fri, 5 Nov 1999 20:24:03 GMT |
flasherchinwag [dot] com,Internet writes:
>Non-active colision detection relies on the x and y coordinates and
>would need a mathematical representation of the target area circles and
>squares are fairly easy, but complex shapes like planes would be much
>more difficult.
usually collision detection for non geometric shapes is done by masking a
geometric shape on top of your object and detecting based on that. make a
hidden movie clip in your object mc that you'll use for the actual detection.
a circle is a decent way to approximate many shapes. for long shapes, use a
rectangle.
colin
--
// sig
<moock>colin</moock>
flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming Media WEST '99 Conference & Exhibition
"The Worlds largest Internet Audio & Video Event"
December 7 - 9, San Jose Convention Center, California
Reserve your space today at http://www.streamingmedia.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpchinwag [dot] com
Replies
FLASH: Colission detection, Gavin Prior
Re: FLASH: Colission detection, John Croteau
[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]