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Subject: | Re: FLASH: 2 questions about 2 3rd 3D program |
From: | Michael@BTW |
Date: | Tue, 25 Apr 2000 00:46:10 +0100 |
Well it depends on how it looks rather than polygon count with the swf
renderors. IE a 30k poly sphere that you render w/o shading will look like a
circle, and be about the same size as a circle you create in Flash. A
spaceship with alot of low poly extrusions will still make a large swf if
you render them all with shading turned on. So it really depends on how many
details you are going to render, while hi-poly files often contain more
details than low poly ones, they may also use all those polys to smooth a
simple curve, in which case the swf could be quite small, (smaller than a
low poly model of the same curve that shows polygonal artifacting, for
instance.)
PS you can see some of my Flash 3ds using TB and Vecta here, Swift stuff
coming as soon as I can get the bugs worked out of Flash/QT;-)...
http://www.bigtimeweb.com/about/Michael/mp.html
> Paul,
>
> Are we talking reducing the polygon count to reduce file size? I am used to
> developing with max, but new to working with these flash exporters. Is the
> key to reduce the number of vertical and horizontal sections for each object
> in 3DS Max?
>
> Thanks,
>
> BJ
=====>
Michael Penney
Sharpener of the Cutting Edge
BigTimeWeb.Com
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Replies
RE: FLASH: 2 questions about 2 3rd 3D pr, BJ Hoffpauir
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