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Subject: | RE: FLASH: 2 questions about 2 3rd 3D program |
From: | BJ Hoffpauir |
Date: | Mon, 24 Apr 2000 19:26:03 +0100 |
Paul,
Are we talking reducing the polygon count to reduce file size? I am used to
developing with max, but new to working with these flash exporters. Is the
key to reduce the number of vertical and horizontal sections for each object
in 3DS Max?
Thanks,
BJ
>From: "paul wehner" <pwehnerfuse [dot] net>
>Reply-To: flasherchinwag [dot] com
>To: <flasherchinwag [dot] com>
>Subject: RE: FLASH: 2 questions about 2 3rd 3D program
>Date: Mon, 24 Apr 2000 10:28:28 -0400
>
>I think the main point may be that these 3d vector plugins
>trace polygons. I know this is true for Illustrate and Vecta3d for Max.
>Therefore optimization is function of object creation and not the plugin
>itself. Optimize your objects and the swf will be smaller.
>
>-----Original Message-----
>From: ownerchinwag [dot] com [ownerchinwag [dot] com]On">mailto:ownerchinwag [dot] com]On Behalf Of Bill Herz
>Sent: Monday, April 24, 2000 9:27 AM
>To: flasherchinwag [dot] com
>Subject: FLASH: 2 questions about 2 3rd 3D program
>
>
>Hello All,
>
>I've tried both Vecta3D Standard Alone and Swift 3D. What surprised me is
>that
>both of them export large SWF files. I've tried to optimize them in Flash
>-- one
>by
>one frame. But the size still can't be satisfied, and far from the
>introduction
>of the
>software. Do you have some tips on optimizing these files?
>
>Another question is that Swift 3D seems more powerful than Vecta3D, we can
>build 3d models in the previous one, and we do not need to know 3DS. One
>the
>other hand, the files generated by Vecta3D seems smaller. Anyone can tell
>me
>which
>is better for a good web site?
>
>Thanks,
>Bill
>
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Replies
Re: FLASH: 2 questions about 2 3rd 3D pr, Michael@BTW
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