The third annual London Social Gaming & Gambling Summit (15th Nov) is a conference focused on the intersection of mobile gaming, immersive worlds, real-life brands, and social networking.
We're delighted the organisers have offered one lucky Chinwagger the chance to win a free conference ticket worth £450.00.
Entering the competition could not be easier, simply fill in the form below by Thursday 8th November and a ticket could be yours.
social media, marketing, digital, monitoring, communities, measurement, pr, public relations, customer insight, social crm, social shopping, b2b, location based marketing, tv, mobile, social gaming, New York
social media, marketing, digital, monitoring, communities, measurement, pr, public relations, customer insight, social crm, social shopping, b2b, location based marketing, tv, mobile, social gaming, Dubai, Middle East
Audience / Intended for: heads of marketing, marketing managers, heads of pr, agencies, brand managers, online marketers, digital marketers, social media platforms, broadcasters, mobile
social media, marketing, digital, monitoring, communities, measurement, pr, public relations, customer insight, social crm, social shopping, b2b, location based marketing, mobile, social gaming, cape town, africa
Keywords: social media, marketing, digital, monitoring, communities, measurement, pr, public relations, customer insight, social crm, social shopping, b2b, location based marketing, tv, mobile, social gaming
The social gaming market is predicted to reach $1bn in 2011, a result of investment by big brands using games to engage consumers. One of the drivers for this investment is the development of technology leading to a deeper integration of social technology and online gaming, making it more attractive to a wider audience (as shown in both US and UK research).
Branded social games and virtual world environments can provide consumers with the chance to immerse themselves in an online environment dedicated to their favourite film franchise (such as Lord of the Rings Online) or book (like Scholastic’s upcoming Horrible Histories world, based on our HuzuTech platform).
But the most important development that’s opened up the market is the ability to include a social element to games. This stops the game becoming the domain of a single player and opens it up to allow players to chat to each other, share scores and information, and effectively market the game on the brand’s behalf by bringing friends in and posting updates to their existing networks (like Facebook).
Traditional games companies are embracing social media, social gaming market is set to hit over $1bn this year and brands are combining game mechanics and social media to drive campaigns. Join the discussion with experts from Wired, JWT London and Nokia.
The GameHorizon conference is Europe's leading event for international game executives. A two-day conference featuring the most creative, entertaining and inspirational speakers from the games and entertainment industry.
Two new conferences arrive in London in November with the world of online gaming firmly in their sights. The Social Gaming Summit and Virtual Goods Summit take place on consecutive days at Chelsea Football Club in West London.
The Virtual Goods Summit focuses on the emerging market opportunity for virtual goods and economies. Once restricted to the world of online gaming, virtual goods and currencies are beginning to influence the development of social networks, community sites, and many other new and exciting markets.
The Social Gaming Summit is designed to provide insights into some of the emerging areas of social gaming as well as some of the fundamental concepts that are key to understanding social games and how they work. We'll cover everything from why social games work to what it takes to successfully develop and deploy a social game.
After lots of requests, we've managed to get The deadline for the UKTI mission to the Tokyo Games Show extended until this Friday, the 6th August.
The trip which includes industry briefings and round table sessions with experts from the Japanese games industry including leading games magazine publisher, Enterbrain also features a reception at the British Embassy.
Organised by UK Trade & Investment's Japan experts, the mission to the Tokyo Games Show (TGS) will include expert briefings, company visits, British Embassy reception, networking events as well as the stand space, meeting room access and delegate access to the Tokyo Games Show.
The Tokyo Games Show is Japan’s main annual computer games convention, which last year saw 185,000 visitors and over 180 exhibitors (including 92 from overseas). TGS 2010 is expected to have more visitors this year with an even more international focus.
The
GameHorizon Conference 29th to 30th June is billed as Europe's leading event for international game
executives. A two-day conference featuring the most creative, entertaining and
inspiring speakers from the games and entertainment industry.