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Subject: | FLASH: Basic Logic: Stop actions and Tell Target Question |
From: | Jefferis |
Date: | Thu, 16 Sep 1999 14:29:04 +0100 |
So far, I have been mainly linear in my thinking and have not used the
load movie features of Flash. I am following a long the tutorial for
creating a popup menu, and the logic of part of the instructions escapes
me.
First of all, it says that in creating a button, in frame 1, it says to
define it with the action
GoTo frame 1.
However it doesn't say anywhere whether that should be Goto and stop or
Go to an play.
Aside from that, If the action is Go to Frame 1 and you are in the first
frame, how will the button action allow you to advance to frame 2 where
you have the multiple buttons' actions?
On a more general question: when loading movie clips in the same scene
through button actions, you create a Tell Target rather than a Goto
frame or label - why?
[this is from your tutorial John:
http://www.FlashBible.com/members/MovieClips/AsScenes.htm]. Couldn't you
just jump to the frame, start to play, and include a GoTo Frame 1 action
at the end of frames for that MC?
Now in there, it doesn't really sense to me, why you include a stop
action command at the End of each MC. I thought movie clips will only
play IF you have allotted enough frames on the timeline for the movie
clip to finish its cycle. At the end of the movie clip you include an
action to go back to the Frame 1 [in my example] of the timeline where
the menu is, so that the user can choose a different MC? BTW, I didn't
understand the term Canvas Guide Layer...
Jefferis Peterson, Pres.
Web Design and Marketing
410 Woodland Ave.
Grove City, PA 16127-1824
http://www.PetersonSales.net
jeffpetersonsales [dot] net
Tel & Fax. 724-458-7169
ICQ 19112253
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Replies
Re: FLASH: Basic Logic: Stop actions and, Dorian Nisinson
Re: FLASH: Basic Logic: Stop actions and, 2Nerotik
Re: FLASH: Basic Logic: Stop actions and, John Croteau
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