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Subject: | Re: FLASH: Timer |
From: | Russell E. Unger |
Date: | Mon, 1 Nov 1999 04:13:38 GMT |
Hi John...
I think I'm following this, and I'm quite near the point where I need a
timer in my piece.
I'm trying to undestand how this will drop into place with how I'm intending
to use it--that is to say, can I reset this counter on any of my commands so
that they, in addition to their original commands, do a TT that says:
Begin Tell Target (/Timer)
go to and play label "Timer Start"
End Tell Target (/Timer)
At the end of 20 seconds with no action, I want the MC to return to an
"active" state that I've prepared.
Ugh, does this make sense?
Thanks,
Russ
-----Original Message-----
From: John Croteau <croteauerols [dot] com>
To: flasherchinwag [dot] com <flasherchinwag [dot] com>
Date: Sunday, October 31, 1999 9:56 PM
Subject: Re: FLASH: Timer
>Hi Tom and all,
>
>> > http://www.flashbible.com/Members/ActionScript/PlugNPlay/Delay.htm
>> Not that i'll ever ask a user to set a timeout length, but one thing I
>> couldn't find was how the value in the input box was passed to the MC.
John�?
>Thanks for the kind words.
>The delay plug and play normally uses 2 statements (unless you want the
>default 5 second delay). The first statement sets the delay, which is
>set on the main timeline as in all of our Plug and Play routines.
> Set Variable: "Delay" = 10
>
>When you call the routine Call ("/Count:Up"), the routine then looks
>for the variable Delay on the main timeline and if it is there then it
>uses it to set the delay time in seconds. If there is no variable
>/:Delay then it uses a default 5 seconds for the delay.
>
> Set Variable: "Delay" = 10
> Call ("/Count:Up")
>
>--
>Coming Soon Flash 4 Web Animation F/X and Design
> http://www.amazon.com/exec/obidos/ASIN/1576105555/flashcentral
>----------- -----------------------
>John Croteau croteauerols [dot] com (mailto:croteauerols [dot] com)
>------------- -------------------------
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Reserve your space today at http://www.streamingmedia.com
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Replies
Re: FLASH: Timer, John Croteau
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