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Subject: | Re: FLASH: help: shape hints |
From: | Karin Christensen |
Date: | Tue, 16 May 2000 18:40:26 +0100 |
I've found with complicated shape tweens you need to nudge it along.
If you try to use just one tween on a complex shape it distorts along
the way. Tween small changes at a time, check along the way to see
how it is going and use shape hints as needed. When it gets distorted
it seems to be where you have many line segments that are tweening at
the same time. If you click on a line you can see that you have short
areas that that make up the whole line. Just tween that one area in
one tween, then tween another short area in another tween. Sometimes
it helps to add a new keyframe next to the ending keyframe of a tween
then add in a small change that isn't tweened to go on to the next
tween. You can get better results too, if your shape doesn't have an
outline. It is much easier to do than explain.
Karin
> This is surely a dumb questions, but...does anyone have any advice
re:
> shape hints? I'm trying to do a simple morph (a lightbulb into a
> question mark) but it seems like the more shape hints I add, the
more
> distorted it becomes. I thought if i added tons of hints t would
make it
> easier for Flash to interpret my intentions, but is this assumption
> incorrect? maybe just a few well placed hints works best? Any
> suggestions would be appreciated, thanks.
>
> Matt Spiegler
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Replies
FLASH: help: shape hints, Matt Spiegler
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