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Subject: RE: FLASH: bitmap rotation arrggghhh!
From: JGL
Date: Tue, 18 Jul 2000 19:59:34 +0100

Hi Travis,

Scaling a BMP to larger than it's original size will pixelate horribly . . .

Movies with BMPs should not be set to scale at 100% for that very reason

There are no set rules for BMP's. Except Trial and Error. There are probably
1,000,000 combinations you can try and in the process find a solution fairly
quick (hopefully).

Flash is expert at rendering vector. BMP's are not the forte.

Try bringing it in as a larger size and then reducing it. Definately convert
to symbol first before animating it . . . why? idunno ;)

See what happens to the file size if you trace bitmap on it . . then try
your animation.

Use fireworks to convert to png format. Then import that . . .

Copy/Paste it from photoshop . . .

Goto MM support for info on BMPs. Not much there though.

It would be nice to see a trial and error Whitepaper for BMPs.

Goto http://i-technica.com/flashlist/ and type BMP or Bitmap in the search .
. .

Another option is . . . don't use BMPs - probably not a viable solution
though ;)

There are no set rules for BMP's. Except Trial and Error.

good luck . . .

jgl

-----Original Message-----
I know this question has come up before (and probably has an
embarassingly easy fix)...but I'm at a loss for an answer. I've got a
bitmap that scales and rotates on a mouseover...and of course gets to
be pretty jagged in the process. Is there a certain percentage i
should be rotating it or scaling it?


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Replies
  RE: FLASH: bitmap rotation arrggghhh!, Travis Alber
  Re: FLASH: bitmap rotation arrggghhh!, Wayne Pennell \( Web Mast

Replies
  FLASH: bitmap rotation arrggghhh!, Travis Alber

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