Flasher Archive
[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]
Subject: | Re: FLASH: Buttons and movie clips on top of each other |
From: | Angelique Gulermovich Epstein |
Date: | Mon, 15 Feb 1999 03:43:52 GMT |
Thanks, John. I have followup questions, I'm afraid.
>
>> There are exercises in which the user is supposed to click on a word, and
>> then the phrase including the word moves. Simple. What's less simple is
>> when it's a long sentence, and there are multiple "live" words. I've used
>> tell target; there are text buttons and movie clip text animations stacked
>> on top of each other. Here's where the trouble comes in. After the button
>> is pushed, it has to go away (because the button is the word itself, which
>> is moving in the clip), but I can't do anything to remove it on the central
>> timeline, since the business end of the movie is really in a single frame.
>Make your sentence segments Movie Clips. Inside the Movie Clip put an
>invisible button(s) with frame Stop action. After a button is pressed
>either go to another frame in the same Movie Clip if the next word is in
>the same Movie Clip or go to the next frame on the Main timeline or to
>another frame in a Movie Clip. The old button should be gone and a new
>button should be in the new frame. Only one button should be active at a
>time.
>All actions happen on a timeline the Main Timeline or a Movie Clip
>timeline.
>
Except for the first sentence segment, the others are Movie Clips; the
reason I didn't integrate the buttons into the clips is because all of the
live words (the prepositions) have to be live at the same time. The user
is supposed to be able to select the prepositions in any order ; that's why
I didn't integrate the buttons into the Movie Clips. I will try that out
now and see how it works; if only only button can be live at a time, then I
can't do it this way.
I'm also confused about how to adapt the counter to do what I need it to,
since the events need to be able to happen in a random order. Suppose
there are six tasks that must be done before the movie is to go to the next
label on the Timeline; I can put a counter on, but I don't see any way for
the movie to know when the counter has gotten to 6, since I can't hard-wire
which movie clip will be the last one to execute. Is there some way to
test for a condition? That is, is there any way to have something like,
"if counter==6, goto frame 377"?
Thanks again,
Angel
Hvart ero that svic ein, er ec sia thicciomz,
etha ragna roc, r�tha menn dauthir?
Is it dream-sight only my eyes behold,
Or Ragnarok, where dead men ride?
--Helgakvitha Hundingsbana II.40
------------------------------------------------------------------------
To UNSUBSCRIBE send: unsubscribe flasher in the body of an
email to list-managershocker [dot] com. Problems to: ownershocker [dot] com
N.B. Email address must be the same as the one you used to subscribe.
For info on digest mode send: info flasher to list-managershocker [dot] com
[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]