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Subject: | Re: FLASH: Reach elapse time then close |
From: | Darren Critchley |
Date: | Fri, 21 Apr 2000 16:33:19 +0100 |
Daniel Guerrier wrote:
> Im trying to close an object based on how much time
> has passed. Here's what I'm doing; in my
> Scripts library I have this:
>
> Set Variable: "BaseLine" = Int (
> GetTimer / 1000 )
> Loop While (OverState = False)
> If ( ( ( Int(GetTimer /1000) ) -
> BaseLine) > 5)
> Call ("/scripts:CloseAll")
> Set Variable: "OverState" = True
> End If
> End Loop
>
> When I call it I do this:
> On (Roll Over)
> Set Variable: "/scripts:OverState" =
> False
> Call ("/scripts:TimeClose")
> End On
>
> I set the OverState variable to
> False and let it run. If I don't rollover the
> resulting PopUp menu
> which resets the OverState to True
> with in 5sec the TimeClose will close all popups. The
> code
> seems OK but I'm getting an error
> for an infinite loop. How can I accomplish this?
>
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See previous reply from me on this. Basically the problem is that your
are looping all in one frame. Time Wait loops like that don't work in a
single loop as flash complains (however, you could still publish that
SWF and it Would work) Anyways make your loop a three frame loop and you
will be fine.
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Replies
FLASH: Reach elapse time then close, Daniel Guerrier
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