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Subject: | Re: FLASH: Re: Animations stops when clicking twice |
From: | John Croteau |
Date: | Sat, 25 Sep 1999 10:57:16 +0100 |
Hi Noel,
> > Add an Instance (copy) of the button and change the Behavior of this
> > second instance to Graphic, Single Frame and set the Frame: to 1. The
> > Behavior is on the right under the Definition tab of the Button Instance
> > Properties dialog.
> Thanks, but I have two animations controlled by one button, one on
> mouseover, and one on mousedown, and they should run
> independently.
We have done this on many an occasion. Set up a movie clip with three
instances of the button (Mouse Over, Mouse Down and Faux). Instead of
having the same button do mouse over and mouse down you divide the work.
1) Mouse over only and would do its mouse over action and go to frame 2
of the button MC assembly.
2) Mouse down is here, a mouse out would go back to frame 1.
3) Mouse faux would be one of two ways depending on whether time delay
is a constant number of frames or not.
3 with Consistant delay) then frames 3 has faux button with empty frames
following for delay. In last frame (on Actions layer) you would have an
go to frame 1 action.
3 with Variable dealy) Frame 3 (no empty frames following) has a stop
action with faux button. Return to frame 1 (of this button MC) is done
with Tell Target by the external running animations you are delaying
mouse action for.
You need to change original actions from Go Tos to Tell Targets (TTS)
and change the paths of the TTs as needed.
--
Coming Soon Flash 4 Web Animation F/X and Design
http://www.amazon.com/exec/obidos/ASIN/1576105555/flashcentral
----------- -----------------------
John Croteau croteauerols [dot] com (mailto:croteauerols [dot] com)
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Replies
Re: FLASH: Re: Animations stops when cli, Noel Nolst Trenite
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