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Subject: | RE: FLASH: Rotating along the x axis (or the y axis, or something) |
From: | Branden Hall |
Date: | Thu, 23 Sep 1999 23:06:05 +0100 |
Actually, thats rotating around the y axis... :-) I
wrote the 3D engine at RAND, which uses true matrix transformations to keep
track of points in 3D space and while you could use that kind of math to do
rotations, I don't think its what you want. The easiest way to do that kind of
rotation is to use Modify->Transform->Flip Horizontal (I think thats
the menu command, if not I know I'm close!)
-= Branden J. Hall
|
Replies
FLASH: Rotating along the x axis (or the, Michael Galvin
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