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Subject: Re: FLASH: Interfacing a 3D App with the Flash Synthetizer C Library
From: Michael Penne
Date: Thu, 21 Oct 1999 17:39:07 +0100



> That's
> not to say that
> you wouldn't get better results in autotracing after
> running the
> bitmap frames through some image-processing steps,
> like posterizing
> or otherwise reducing the number of colors.

I've been rendering from ElectricImage using the
built-in cartoon shaders to reduce the # colors, then
playing with the settings in Trace to get a pretty
nice, anime style. At this point, tracing each frame
takes the most time.

> There have been very few 3D renderers aimed at
> producing a wide
> variety of styles in a structured drawing format
> (Illustrator, Flash,
> PICT drawing, Windows metafiles, etc.).

Been also looking at the cartoon shaders for Max
(Cartoon shop, etc.) but I've found that the built in
shaders in EI to be about as good.
>
> For fun, take a look at Viewpoint LiveArt at
> <http://liveart.viewpoint.com/>. It produces
> bitmaps, unfortunately,
> but a product like this could produce a wide variety
> of artistically
> styled, non-photorealistic renderings of 3D objects,
> and those bitmaps
> might autotrace in interesting ways. It looks like
> they're offering
> a $99 bundle to get Nichimen Nendo for Windows, an
> entry-level 3D modeler
> <http://www.nichimen.com/nendo/> along with LiveArt.

I'll check it out, thanks! While not Flash, I've also
been looking at the brilliant3d(Max) plug-in
(www.b3d.com), so far one of the best streaming 3d
formats I've found.

> I worked for Viewpoint until June 30.
>
> - John



=====
2D/3D/Flash/etc...

http://www.humboldt.edu/~mmp5
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Replies
  Re: FLASH: Interfacing a 3D App with the, john brzys

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