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Subject: | RE: FLASH: flash3 sounds |
From: | Dave Hollinden |
Date: | Mon, 4 Oct 1999 20:15:39 +0100 |
Yes it is.
Make a movie clip. In frame 0 put the label "stop", add a Stop action, and
add embed your sound with the Sync parameter set to Stop. At a later frame,
say frame 10, put the label "start", add a Stop action, and embed your sound
with the Sync parameter set to Event or Start. Put this movie clip on stage
and give it an instance name such, as "sound". Now you can turn the sound
on and off with the TellTarget actions like this:
Begin Tell Target ("/sound")
Go to and Stop ("play")
End Tell Target
Dave Hollinden
dhollindensonicfoundry [dot] com
-----Original Message-----
From: Matthieu F�ron [mferonadeuza [dot] fr (mailto:mferonadeuza [dot] fr)]
Sent: Monday, October 04, 1999 1:52 PM
To: flasherchinwag [dot] com
Subject: FLASH: flash3 sounds
hi,
I would like to know if t is possible to start and stop a sound which is
placed in an object ( Movie clip in this case ) from a keyframe action
in a scene or something else in the scene.
Thanks
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Replies
QUICK HELP PLEASE !!!! FLASH: flash3 sou, Matthieu F�ron
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