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Subject: | RE: FLASH: Re: registration point |
From: | Gavin Prior |
Date: | Fri, 19 Nov 1999 09:38:47 GMT |
Think of it as the centre point of your image;
* Creating animations you will allways have a point of origin that you
can place your images and know that they will be relative to each other
(then use onion skinning to check your animation of course :])
* When using the _rotation command - your image will arc in a circle
relative to the registration point. ie. if your image is centered on the
registration point then it will just turn 360 degrees around itself. If
your image is offset from the registration point - say an inch away - then
it will move in a circle.
Hope this helps.
:]me.
> -----Original Message-----
> From: jbastinstfx [dot] ca [SMTP:jbastinstfx [dot] ca]
> Sent: Friday, November 19, 1999 12:40 AM
> To: flasherchinwag [dot] com
> Cc: flasher-digestchinwag [dot] com
> Subject: FLASH: Re: registration point
>
> Can somebody please explain to me the usefulness of the registration
> point?
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