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Subject: | Re: FLASH: actions: stopping ALL sounds help |
From: | Marc Hoffman, Poison Dart Frog Media |
Date: | Thu, 18 Nov 1999 01:05:23 GMT |
At 12:46 PM 11/17/1999 , you wrote:
>I just realized that a button action I was using to "stop all sounds"
>actually only stops the current sound playing in the movie; the sounds kicks
>in again later when the timeline reaches another sound event.
That's what "stop all sounds" is supposed to do. It doesn't prevent new
sounds from starting, it just kills all sounds that are currently playing.
For a scheme that allows the user to toggle a background sound loop on and
off, see http://www.dartfrogmedia.com/toggle. This includes a downloadable
example and step-by-step instructions.
It is possible to create a scheme where all sounds are disabled. One such
scheme involves placing all sounds in frames of a movie clip. The frames
all have labels and stop actions. You use TellTarget to send this movie
clip to the frame label where the sound you want is located. But in fact
you nest this movie clip inside another movie clip so that you can use
TellTarget to make it available or not. Yes, this is complex, but basically
you're making the first set of TellTargets succeed or fail, which makes the
sounds trigger or not. I'm not sure if there's a tutorial on this method
or not. Unfortunately I haven't had time to create one, but if you get
familiar with TellTarget you should be able to figure it out.
Marc Hoffman
marcdartfrogmedia [dot] com (mailto:marcdartfrogmedia [dot] com).
My Flash Portfolio: <http://www.dartfrogmedia.com/sampler>
(featured in Flash 3 Web Animation, by Ken Milburn)
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Replies
FLASH: actions: stopping ALL sounds help, Edward Cossette
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