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Subject: | Re: FLASH: Graphics 'wilting' |
From: | Catherine Kunicki |
Date: | Wed, 24 May 2000 16:42:28 +0100 |
Hi. In vague memory somewhere, there was discussion of a bug in flash
rotation. If you rotate 360 degrees, the graphic would also scale. The fix
was not to rotate 360, but 359 degrees, I think. Don't take my word for it
though - do a search at macromedia or other flash tech info sites for
rotation bug.
Catherine
----------
>From: Chad Kraeft <chad [dot] kraeftwcom [dot] com>
>To: Flasher <flasherchinwag [dot] com>
>Subject: FLASH: Graphics 'wilting'
>Date: Tue, May 23, 2000, 3:33 PM
>
> Has anyone else experienced problems with graphics 'wilting'? Example: I
> designed a "gauge" that takes three outside variables: hours = gauge level,
> range = highest value listed, max = red zone. The red zone is a MC of a red
> semi-circular stripe that get's rotated and has the unused portion masked.
> The scene timeline itself is only 4 frames long and loops indefinitely.
> After awhile, the red zone MC begins to morph, wilting the ends in toward
> the middle of the scene (a function that has absolutely ZERO basis for
> occuring within any part of the .fla...).
>
> So, any ideas out there?
>
>
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Replies
Re: FLASH: Graphics 'wilting', Helen Triolo
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