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Subject: | RE: FLASH: 3D in Flash - Hopefully an enticing proposition |
From: | Glen Rhodes |
Date: | Fri, 19 May 2000 19:42:09 +0100 |
Scale (assuming this is standard 3D math) determines how the 3D image is
projected onto the 2D screen. It essentially determines how much the 3D
image is squashed (along the Z axis)... so, whether or not objects will be
REALLY small as they get further away, or just slowly get smaller.
------------------
Glen Rhodes
dot com Entertainment Group Inc.
Tel: (905) 337-8524 x224
Fax: (905) 337-8630
www.dceg.com
-----Original Message-----
From: ownerchinwag [dot] com [ownerchinwag [dot] com]On">mailto:ownerchinwag [dot] com]On Behalf Of Helen
Triolo
Sent: Friday, May 19, 2000 1:12 PM
To: flasherchinwag [dot] com
Subject: Re: FLASH: 3D in Flash - Hopefully an enticing proposition
Two questions about these 3d models:
1) Branden, in your gumball example
(http://www.labyrinth.cx/gumball7.swf), what is Point of View? Is it
the angle from some reference point?
2) Barry (or anyone else who does 3D), how do you specify skew (eg, in
Director)?
tia,
Helen
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helen triolo � http://i-technica.com
designeri-technica [dot] com � 301-424-6037
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Replies
Re: FLASH: 3D in Flash - Hopefully an en, Helen Triolo
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