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Subject: | RE: FLASH: 3D in Flash - Hopefully an enticing proposition |
From: | Branden Hall |
Date: | Fri, 19 May 2000 18:22:49 +0100 |
Oh, I forgot to mention... I also made this one:
www.figleaf.com/development/flash4/flashchem.swf
a while back.. its faster than the gumball engine... even though its not
doing that shading, etc.
Its reading from a PHP file that is converting XYZ format molecular files
into a flash-friendly format.
-= Branden J. Hall
-= Multimedia Developer/Instructor
-= Fig Leaf Software - "We've got you covered!"
-----Original Message-----
From: ownerchinwag [dot] com [ownerchinwag [dot] com]On">mailto:ownerchinwag [dot] com]On Behalf Of Branden
Hall
Sent: Friday, May 19, 2000 2:02 PM
To: flasherchinwag [dot] com
Subject: RE: FLASH: 3D in Flash - Hopefully an enticing proposition
I created the first 3D point engine in Flash back in June of this year:
www.labyrinth.cx/gumball7.swf
Given how flash is now, a lot of what you speak about is simply not possible
or not practical.
I made a 3D triangle engine a while back, but despite all of my attempts at
optimization, it was just too slow. Flash's scripting language is simply not
robust enough to support much more than points and lines (and even doing
backface removal with lines is too much!)
1) Change RGB settings for an instance of a symbol
You can't do this. Sorry
2) Rotate, skew and scale (in independant axes) an instance of a symbol
Rotate and scale yes, skew, no.
3) Display and hide instances as required.
Yes, but it can be a royal bitch to do, especially if it involves change
z-ordering of objects.
-= Branden J. Hall
-= Multimedia Developer/Instructor
-= Fig Leaf Software - "We've got you covered!"
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Replies
RE: FLASH: 3D in Flash - Hopefully an en, Glen Rhodes
Replies
RE: FLASH: 3D in Flash - Hopefully an en, Branden Hall
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