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Subject: | Re: FLASH: time estimate (repost) |
From: | Laura Mollett |
Date: | Wed, 17 May 2000 19:43:59 +0100 |
> Laura,
>
> The crossword puzzle isn't that hard really, mine isn't customizable and I
> don't have a tutorial for it atm, but it just involved a lot of tell
> targetting...
>
> jb
Hi jb,
Well I'm no coder, that's for sure :) I guess it was in 'customizable' where
I thought it was kind of tricky. What I'm working on is cryptograms
(specifically cryptoquizzes), not crosswords, and I wanted to have a long
list of different ones (and way to change 'em out easy) so you can play lots
of times, not just once. I wanted mine to work so that you type the guessed
letter actually in the space where or above the encrypted one (like in a
cryptogram you'd get in a magazine) and not choose from an alphabet set at
the bottom (like I've seen some done) - so that's a design decision, but
where it gets complicated is that the words can have different numbers of
letters, and the game has to know how many blanks to fill in and blank text
boxes... er, it's been a bit since I worked on this and I can't remember now
why I didn't just create a text box mc and duplicate it but there was a
reason :) (This, and a similar hangman/wheel of fortune-type game is where I
was having trouble with the newlines that Helen said worked for her, but I
haven't had a chance to try them yet, so maybe I'm confusing all the
problems too)... *anyways* it'd be different for a single crossword puzzle
where you always know the length of the answer field.
Laura
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Replies
FLASH: breakdown, julie gargan
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