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Subject: Re: FLASH: streaming
From: Marc Hoffman, Poison Dart Frog Media
Date: Tue, 16 May 2000 22:58:08 +0100

At 02:01 PM 5/16/2000 , you wrote:

>I'm creating a thirty second animated comic strip, with a thirty second
>intro. the things huge:1.8 mgb for a minute of entertainment.
> I've broken it up into four different movies that can potentially call
>each other up to play. the question- how do I make this whole thing run
>smoothly for 56k or lower? I have four scenes:
> intro(supposedly a pre-loader)
> transition scene
> main show
> closing
>mel

There is no point in breaking it up, since the playback is linear. Keep it
as one and it will download as fast as possible.

It is mathematically impossible to stream 1.8 megs over 56k in one minute.
56k means 56 thousand bits (one bit = one-eighth of a byte) per second, and
is equal to even less data throughput than that because of Internet
traffic, the 53k speed limit, noise, error correction, etc. Either reduce
the movie size, lengthen the movie time to about seven minutes, add a very
long preloader, preload the movie invisibly (for example, put it in a 2x2
pixel area on a page where the visitor is sure to stay for over 7 minutes),
ask the user to download the whole thing, or deliver it on CD rom (etc.).

Marc Hoffman

Poison Dart Frog Media
Flash portfolio: http://www.dartfrogmedia.com/portfolio


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Replies
  Re: FLASH: streaming, Karin Christensen

Replies
  FLASH: streaming, mel hogan

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