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Subject: | re: Re: FLASH: Puzzeling Problem |
From: | patrickf |
Date: | Thu, 11 May 2000 21:09:41 +0100 |
Helen,
I agree, one of those SHOULD work... but does not. Here's the piece of code:
On (Release)
Set Variable: "n" = Substring (GetProperty("",_name), 7, Length (
GetProperty("",_name))-6 )
Set Property ("../button"&n, Visibility) = false
Set Variable: "location" = linkname
Begin Tell Target ("../../../../../")
Go to and Play (location)
End Tell Target
Trace (linkname)
Trace (location)
End On
As I mentioned earlier, the trace's return the correct values... so it SHOULD work.
Go figure.
Patrick
> ** Original Subject: Re: FLASH: Puzzeling Problem
> ** Original Sender: Helen Triolo <designeri-technica [dot] com>
> ** Original Date: Thu, 11 May 2000 14:54:13 -0400
> ** Original Message follows...
>
> Patrick,
>
> For a named frame, this is the format:
>
> Set Variable: "gostring" = "repeat"
> Go to and Play (gostring)
>
> For a named frame that's being modified by a variable, this is the
> format:
>
> Set Variable: "modifier" = "abc"
> Go to and Play ("script"&modifier) (to jump to frame "scriptabc")
>
> For a numbered frame, this is the format:
>
> Set Variable: "framenumber" = 42
> Go to and Play (framenumber)
>
> One of those should work. If not, post your code so we can have a look.
>
> Regards,
> Helen
> ----------------------------------------
> helen triolo � http://i-technica.com
> designeri-technica [dot] com � 301-424-6037
> ----------------------------------------
>
> patrickfbestweb [dot] net wrote:
> >
> > HELP!!!!
> >
> > I'm trying to use a variable to drive a "Go To" statement. It's not working. When I
replace
> > the variable name with an actual frame name... it works. When I trace the variable
name... it
> > returns the correct value (a real frame name).
> >
> > I've tried pretty much everything I can think of. I've followed the instructions in the
various
> > books / tutes.
> >
> > Could SOMEONE gimme a hand... PLEASE?!?!?!?!?!?
>
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Replies
Re: FLASH: Puzzeling Problem, Helen Triolo
RE: Re: FLASH: Puzzeling Problem, Branden Hall
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