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Subject: Re: FLASH: FH9 vs AI9 (was: Curved text)
From: John Dowdell
Date: Tue, 18 Jul 2000 23:50:01 +0100

Forgive me for not going quote/reply here... on some of these I'd have to
get into the various apps to check their options, and I'm 'way behind due
to those Flash 5 threads, so I can't put the time where I'd prefer to put
it.

Yes, the "Release to Layers" in FreeHand, that has now been adopted by
Illustrator, lets you put blends onto separate layers, so that you can then
do a layers-to-frames SWF export to make an animation.

The pages-to-frames animation option in FreeHand's SWF export lets you make
an animation as separate pages in FreeHand. (Illustrator doesn't do this,
because it doesn't have multiple pages.) It can often be useful to see an
animation as a storyboard.

Gradient-recognition is tricky... if you've ever imported a
PostScript-style gradient as an .AI file you've seen how it's actually a
type of blend. When exporting to SWF, some tools will replace a
PostScript-style blend with an actual SWF-style blend... it's a difference
between storing tiny mathematical instructions, and larger descriptions of
each step in the gradient.

FreeHand 9 has a symbol library, and it will export to SWF. I remember that
names transfer, but I don't remember whether you can store an animation
here (I think not, because animations exist only on export in FH), and I'm
not sure about folders... there's a trial version on the website if this is
important.

Graphic search/replace and graphic styles complement symbol libraries
because you don't have to make a symbol *before* you want to update it.
Suppose you drew a bunch of stars, then gave some different colors and
rotated others, and then copied it a bunch of times, and then decided they
should have slightly sharper angles... with symbols, you'd have to make it
a repeating element *before* you could mass-update it. With graphic
search/replace, you could find all objects of that shape whether or not you
planned and made them symbols. Graphic styles straddle this range of
options, by letting you affect only certain parameters of certain objects
which may have totally different other parameters... changing colors from
CMYK to RGB, or thickening particular strokes, etc.
All three allow for quickly updating content, but each uses a different
mechanism: symbols predefine all attributes of an element, styles predefine
some attributes of various elements, search/replace does not predefine but
can capture any selected attribute of any element.


FreeHand's transparency is handled by a "lens": a type of fill which can be
partially transparent, or tinting, or magnification or more. For print it
does this by duplicating the shapes within a clipping path. The FreeHand
transparency is automatically exported as SWF transparency.
(FreeHand does not have the per-object transparency that you see in
Fireworks... instead of an opacity slider, there's a transparency type of
fill that you can adjust.)


> someone mentioned offlist that FH exports text as text, not
> graphics -- is this true, and does it mean I end up with a
> smaller Flash file size by exporting text from FH than I
> would if I exported the same text from AI?

Sorry, I don't remember the text options in the FlashWriter Export Plugin
for Illustrator 8, and I don't have ILL9 to test its options myself. In
FreeHand's SWF export you can have text retained in an editable block, or
have it automatically converted to curves, or have text ignored
altogether... a few options.


jd







John Dowdell, Macromedia Tech Support, San Francisco CA US
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Replies
  Re: FLASH: FH9 vs AI9 (was: Curved text), Helen Triolo
  Re: FLASH: FH9 vs AI9 (was: Curved text), J. Lutes (pixelTwiddler)

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