Flasher Archive

[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]


Subject: RE: FLASH: coin op city [OT]
From: Glen Rhodes
Date: Thu, 13 Jul 2000 18:02:06 +0100

In the past, people strove to create higher resolution bitmap games to
create smoother, less pixelated and rigid graphics. Right? So, in essence,
trying to eliminate the pixel, and create mathematically detailed lines -
vectors.

So, is it not then true that we've been trying to acheive vector quality
detail for years? I think that high speed vector is the way to go. Unless
you're talking 3D texture mapping.

In fact.. isn't real life essentially made up of vectors?

------------------
Glen Rhodes
dot com Entertainment Group Inc.
Tel: (905) 337-8524 x224
Fax: (905) 337-8630
www.dceg.com

-----Original Message-----
From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Michael
Dunn
Sent: Thursday, July 13, 2000 11:42 AM
To: flasheratchinwag [dot] com
Subject: Re: FLASH: coin op city [OT]


on 7/13/00 6.36a, Till Steinmetz wrote:

> Technically this thing is great. What i dont understand is why people
> torture themselves to this kind of stuff with a tool like Flash.

because it hasn't been done before. Now, the next notch to raise the pole
will be to implement this kind of technology with solid game play.

And now for something slightly more OT

I don't think vector will replace raster for gameplay. Imagine Quarke done
in vectors. Blah! And by the time really good games are developed in vector
format, a lot of people who are looking to play games online, will have the
bandwidth to play raster-based games (in my opinion) which afford a realism
that cannot be duplicated by vectors. The future of games lies in virtual
reality, 3-d and all that, not vectors which is truly a step back (remember
asteroids and tempest?)

Michael


flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and the Flash(tm) Film Festival
July 24-26, 2000, NEW YORK CITY, Hammerstein Ballroom
www.flashforward2000.com
Produced by United Digital Artists and lynda.com
Sponsored by Macromedia, Adobe Systems, Fusion, Inc, AtomFilms,
shockwave.com and Electric Rain.
1.877.4.FLASH.4 or (1.805.640.6679 outside the US and Canada)
Register before June 30 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and the Flash(tm) Film Festival
July 24-26, 2000, NEW YORK CITY, Hammerstein Ballroom
www.flashforward2000.com
Produced by United Digital Artists and lynda.com
Sponsored by Macromedia, Adobe Systems, Fusion, Inc, AtomFilms,
shockwave.com and Electric Rain.
1.877.4.FLASH.4 or (1.805.640.6679 outside the US and Canada)
Register before June 30 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  Re: FLASH: coin op city [OT], Michael Dunn

[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]