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Subject: | FLASH: "go to" problems |
From: | Samir Thaker |
Date: | Wed, 12 Jul 2000 20:38:34 +0100 |
ahhhhhhhhh!
ok...is there a way to use the 'expression' option of the 'go to' command to
specify a frame label rather than a frame number? for example, i've got a
game that when a certain frame is hit should then go to the next level,
which will load at a frame labeled 1 or 2 or 3, etc.
i want to use the go to command to tell the main timeline to go to "level +
1" where level is a variable i've set that is equal to the numeric value of
the level currently being played (if i'm on level 2, level=2)
i've tried just telling it to Go to and Stop (level + 1) but when i
test this movie, it runs and then restarts at the movie's first scene when
it hits the frame with this action. what's going on? why is it doing this?
Samir Thaker
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Replies
Re: FLASH: "go to" problems, Helen Triolo
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