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Subject: | FLASH: -HELP- FramesLoaded |
From: | Dan |
Date: | Tue, 5 Dec 2000 05:04:47 GMT |
I need some help with a project that I am working on.
I want to load the frames of the entire movie and play
a simple move while it is doing so.
I realize there is pleanty of documentation on this
subject... but none of it seems to address the problem
I am having.
I am using Flash 5 on a mac.
My problem is the "if frames loaded" test does not
seem to get looked at when the movie is accessed.
Instead, the entire movie is loaded into memory then
the load frame sequence runs. Of course by then the
"test" passes and the movie begins to play.
Any one else have this happen to them? And if so is
there a way around this?
Here is the code that I am using in the first frame of
my movie.
if (_framesloaded >= _totalframes) {
gotoAndPlay ("intro", 1);
} else {
setProperty ("loader", _xscale, (_framesloaded /
_totalframes)*100);
}
Any help would be appreciated
Dan
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Replies
Re: FLASH: -HELP- FramesLoaded, Muzak
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