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Subject: | RE: FLASH: Swift3D and thickness |
From: | Jason Bouwmeester |
Date: | Thu, 27 Apr 2000 15:48:29 +0100 |
Bevels and depth can be modified like so. First make sure that your imported
object has been UNGROUPED (Arrange --> Ungroup or Alt+U).
1) Select the object.
2) You will notice a menu in a white square in the upper left hand corner
(Layout, Environment, Bevels, Sizing, Material, Object)
3) Bevels is where you change the Bevel style and Depth.
4) Select Sizing and you will see Width, Height and Depth settings.
HTH,
jb
-----Original Message-----
From: Michael@BTW [mplistbigtimeweb [dot] com (mailto:mplistbigtimeweb [dot] com)]
Sent: Wednesday, April 26, 2000 5:44 PM
To: flasherchinwag [dot] com
Subject: Re: FLASH: Swift3D and thickness
How did you modify the bevels?
>
> Anyone else out there with Swift3D? I imported an .ai file, works great!
> Figured out how to modify the bevels... add extra material colours and
> whatnot... but... how on earth do I modify how THICK the 3D is? Seems to
> import a bit thick and I want to make it skinnier but haven't been able to
> locate anything in the manual yet...
>
>
=====>
Michael Penney
Sharpener of the Cutting Edge
BigTimeWeb.Com
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