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Subject: | RE: FLASH: 2 questions about 2 3rd 3D program |
From: | paul wehner |
Date: | Mon, 24 Apr 2000 15:38:40 +0100 |
I think the main point may be that these 3d vector plugins
trace polygons. I know this is true for Illustrate and Vecta3d for Max.
Therefore optimization is function of object creation and not the plugin
itself. Optimize your objects and the swf will be smaller.
-----Original Message-----
From: ownerchinwag [dot] com [ownerchinwag [dot] com]On">mailto:ownerchinwag [dot] com]On Behalf Of Bill Herz
Sent: Monday, April 24, 2000 9:27 AM
To: flasherchinwag [dot] com
Subject: FLASH: 2 questions about 2 3rd 3D program
Hello All,
I've tried both Vecta3D Standard Alone and Swift 3D. What surprised me is that
both of them export large SWF files. I've tried to optimize them in Flash -- one
by
one frame. But the size still can't be satisfied, and far from the introduction
of the
software. Do you have some tips on optimizing these files?
Another question is that Swift 3D seems more powerful than Vecta3D, we can
build 3d models in the previous one, and we do not need to know 3DS. One the
other hand, the files generated by Vecta3D seems smaller. Anyone can tell me
which
is better for a good web site?
Thanks,
Bill
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Replies
FLASH: 2 questions about 2 3rd 3D progra, Bill Herz
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