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Subject: | FLASH: Video Game Help |
From: | Dunn, Jeff |
Date: | Mon, 24 Apr 2000 13:56:43 +0100 |
Here are the latest incarnations of my games. The big change is sound. I
thought I would make the fla's available for people who are learning, though
I am far from an authority on actionscripting, and because it will be easy
for people who want to help me to see what I'm doing wrong. I desperately
need some help with the last two.
http://www.webn.com/flash/bats2.swf
http://www.webn.com/flash/bats2.fla
The collision detection on this one works fine. I took the math from a
Flash Planet tutorial. Just drag Ozzy and catch the bats.
http://www.webn.com/flash/gargoyle4.html
http://www.webn.com/flash/gargoyle4.fla
This one works fine. It has relatively little programming. It's all
buttons and keyframes. It's pretty self-explanatory.
http://www.webn.com/flash/lunatac3.html
http://www.webn.com/flash/lunatac3.fla
The problem with this one is that the target area stays active after you
shoot the aliens. I tried putting a tell target action on the keyframe of
the explosion in the alien movie clip that jumped the y-position of the
target area up by 500 so that you can't keep shooting the alien over again.
It doesn't work. It must be in the way that I refer to the target area?
Please help if you can.
http://www.webn.com/flash/sean2.swf
http://www.webn.com/flash/sean2.fla
Drag Sean and click to punch.
I used the same math for the collision detection which worked fine for the
bats thing. But, this time, I'm trying to have nested movie clips collide.
Again, it must be in the way that I refer to the clips? Please help if you
can.
Jeff Dunn
Clear Channel Website Services Group
606-655-6539
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