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Subject: Re: FLASH: flash cartoons + Disney + Animation:Master
From: Michael@BTW
Date: Mon, 24 Apr 2000 14:38:11 +0100

Not the best tool for the job. While AM has come a long way, its still less
than stable (though now it is about equally unstable on the Mac as on the
PC;-), and especially unstable when mixed with other software on one cpu
(y'know, wierd stuff like office, WMP, QT). It uses a spline based internal
engine that animates and renders very nicely to video, but neither imports
nor exports well in standard formats, it mashes dxfs into near unusable
messes on import, and exports huge, inefficient dxfs when it doesn't just
freeze. It has a very nice toon shader for doing trace bitmaps from video,
however to generate nice, clean models that will import into vecta or swift,
I would not recommend Hash. If Max is too much or wrong platform for you,
take a look at the Cinema4d family, they can i/o nice 3ds or dxf models that
play well with swift/vecta on Mac or PC. Others that I'd rec. would be Nendo
(PC), Strata (both), 3dJoy (Mac, the return of Vidi), all nice, stable,
inexpensive polygon based modelers.

>
> Michael
>
> btw, I've still yet to see an animated film that manages to combine truly
> amazing animation (2D style that doesn't look computer-generated, but
rather
> very organic) something along the lines of Grave of the Fireflies
(AWESOME!)
> with a great, intelligent, entertaining story (okay, Grave again) with a
> smooth animation (Sorry, Grave is choppy like most Anime). When I do, I'll
> be happy.

Just saw Fantasia2000, even at Sacramento's lame Imax, the whale/dance
sequence was stunning, wonderfully fluid and cool, though abstract, story.
>
> ---
> www.reydo.com

=====>
Michael Penney
Sharpener of the Cutting Edge
BigTimeWeb.Com


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Replies
  Re: FLASH: flash cartoons + Disney + Ani, Brian

Replies
  Re: FLASH: flash cartoons + Disney + Ani, Michael Dunn

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