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Subject: | Re: FLASH: target detection |
From: | Cheri Harder |
Date: | Thu, 20 Apr 2000 20:07:57 +0100 |
Actually, you don't even need to stop the drag action to find the
_droptarget, you can get it while it is moving. Don't know why I didn't
think of that in the first place, Dana. Sorry to have sent you off on a
wild goose chase.
If (GetProperty ("/mcDrag", _droptarget) EQ "/mcT" )
Begin Tell Target ("mcSound")
Go to and Play ("beep")
End Tell Target
End If
in the two-frame Controller mc will continually check the droptarget of the
mc you're dragging (in my case named mcDrag) and if it is over the scanner
mc (in my case mcT) it will tell the sound clip to beep.
~~~~Cheri Harder~~~~~
charderawsolution [dot] com
Advantage Web Solution
www.awsolution.com
> If you need to know if you rolled over an MC but you don�t want to have to
> click on it or anything, just have a controller MC (2 frame MC with the
same
> actions in both frames) that first stops dragging the MC you are dragging,
> then checks its droptarget property and then starts dragging the MC again.
> The user will never see any change in the movie and you can capture what
MC
> they are over.
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Replies
Re: FLASH: target detection, Chad Byers
Replies
Re: FLASH: target detection, Q. Paradigm
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