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Subject: | Re: FLASH: strangly behaving buttons |
From: | Marc Hoffman, Poison Dart Frog Media |
Date: | Sun, 9 Apr 2000 00:33:41 +0100 |
At 03:49 PM 4/8/00 , you wrote:
>The buttons did not bring the actions with them from the other movies.
>That's fine, I did not want them to. But! although there is no actions
>attached to the buttons, when I click on either of them, they take me
>to the beginning of the movie.
>I converted buttons to graphics by right-clicking on them in the library,
>hoping to clear the hidden actions this way. They turned into graphics in
>the library all right, but not in the movie! I still can click on them and
>they still take me to the beginning of the movie.
>Isn't it strange or what?
Not really. An instance of a graphic can be set to behave like a button.
Since all your instances (that is, the occurences of symbols on the stage)
were originally buttons, that's how they still behave. Likewise, if they
had actions attached to their instances (which is where button actions
should be placed -- not in the symbol edit window), those actions would
carry over, too. All this can be fixed by selecting ieach instance of the
button on the stage, going into Instance Properties, and editing the
behavior and actions accordingly.
Marc Hoffman
Poison Dart Frog Media
http://www.dartfrogmedia.com
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Replies
FLASH: strangly behaving buttons, Natalia Usselman
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