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Subject: | Re: FLASH: ZDNET's Comparison Flash v. LiveMotion |
From: | daniel gray |
Date: | Mon, 3 Apr 2000 20:53:51 +0100 |
Gregg Caines wrote:
> The bitmap issue is only really touched on, IMO... bitmaps make the
> filesize so much bigger that the SWF is no longer useful for the task it is
> intended for: web animation. There are better products for non-web
> based animation, so it makes me wonder what livemotion's purpose is.
It will be very very cool to see some objective apples-to-apples
filesize comparisons--with the *release* version of LM, not the beta. I
have faith that the engineers have done their job.
> I've tried livemotion, and without even a warning, it converts your work
> to bitmaps the first time you try to use one of its 'effects'. It can
> certainly do effects that flash cannot do, but the filesize is not
> web-worthy, so the point of the SWF is totally missed.
LiveMotion does, in fact, let you know if it's going to bitmap an object.
Turn on View|Active Export Preview. Select the object in question and
take a look at the bottom of the window. It reports on file size,
object size, and object type.
If it's bitmapped, you can dink around with the per-object compression settings.
> Now if you stay away from the effects, you can stick with vectors and
> match the filesizes of flash, but there is no reason for a veteran
> flash-user
> to make the switch. It seems that livemotion is just to bring adobe users
> who have never used SWFs up to date, without having to learn something
> new/better.
Seems and is are two different things. There are some amazing time
savers built into LM. If you bill at $100 an hour and LM saves you 2-3
hours, the program's just paid for itself. It's not *the* weapon, it's
*a* weapon.
If I could play a round of golf with just a nine iron, I'd be king ...
but that's another story.
> Don't even get me started on the lack of scripting...
Yup. LM doesn't do scripting. I got over it. :) That's what Flash is for!
Cheers,
Dan
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